Lung sounds make more sense when you can connect what you hear to where you’re listening. PulmoListen brings recordings, an interactive body map, and case context into one place.
Explore recorded chest sites, compare clips, and repeat individual annotated breaths. The interface keeps the source’s limits visible instead of implying detail the recordings don’t contain.
An educational listening tool. The web experience is live; mobile work continues.
Inside the live experience
02 / Play / iPhone & iPadOn the App Store
Flux Orbit
One tap. One more try.
A one-thumb orbital runner: switch between two rings, dodge mines, collect energy, and hold on as the system accelerates. A small interaction with a lot of room for flow.
Built around readable hazards, escalating pressure, and the pull of another attempt. The game pairs procedural music with shifting sectors and a continuous score chase.
Released for iPhone and iPad.
Actual gameplay capture
03 / Care / Interactive prototypeWorking prototype
Little Responder
Small moments. A gentler ride.
An exploration of play during pediatric ambulance transport. Age-aware activities, drawing, original music, and quiet moments give the grown-up a simple place to start.
The prototype includes seven age groupings and 35 activity variants, with sound off at the start and provider-controlled choices. An offline iPhone wrapper is built; device testing and supervised evaluation are still ahead.
In development. Child usability and clinical review remain outstanding.
Artwork from the prototype
Still tinkering.
Smaller tools. Ongoing experiments.
EMS NavigationNative app / Field-test build+
Always-on orientation for ambulance crews, with persistent destinations, road context, and a Watch companion. Routing and field behavior are still being refined.
RigCheckNative app / In development+
Turning an ambulance equipment check into a structured, repeatable workflow: reusable item definitions, container layouts, checks, and PDF reporting.
Weather, time, and date at a glance. Small, purpose-built Apple Watch tools, refined around the space a watch face actually gives you.
A LITTLE ABOUT ME
Practical mind. Restless curiosity.
dg.
I’m Daniel. I’m drawn to the moment something complicated starts to feel intuitive: a sound you can finally recognize, a screen that asks less of you, a game you understand with one tap.
That curiosity takes me from lung-sound learning tools to pediatric play and an orbital arcade game. I like making an idea tangible, trying it, and following the details that still don’t feel right.
Some of the work here is out in the world. Some is still on the workbench. All of it starts with the same question: could this feel better?