INDEPENDENT MAKERLEARNING, CARE & PLAY

Useful things.
Unexpected joy.

I make things that help people learn, find a little calm, or get lost in one more round. Software with a practical streak. And a playful one.

A COLLECTION OF THINGS I’VE MADESCROLL TO EXPLORE

Selected work / 01—03

Different questions. The same curiosity.

01 / Learning / Web appLive web app

PulmoListen

A better way to
learn by listening.

Lung sounds make more sense when you can connect what you hear to where you’re listening. PulmoListen brings recordings, an interactive body map, and case context into one place.

Explore PulmoListen
The thinking behind it

Explore recorded chest sites, compare clips, and repeat individual annotated breaths. The interface keeps the source’s limits visible instead of implying detail the recordings don’t contain.

An educational listening tool. The web experience is live; mobile work continues.

PulmoListen’s live interface showing a case library and layered chest anatomy with a recorded listening site.
Inside the live experience
02 / Play / iPhone & iPadOn the App Store

Flux Orbit

One tap.
One more try.

A one-thumb orbital runner: switch between two rings, dodge mines, collect energy, and hold on as the system accelerates. A small interaction with a lot of room for flow.

Find it on the App Store
The thinking behind it

Built around readable hazards, escalating pressure, and the pull of another attempt. The game pairs procedural music with shifting sectors and a continuous score chase.

Released for iPhone and iPad.

An actual Flux Orbit gameplay capture, with a ship, glowing orbital rings, and approaching hazards.
Actual gameplay capture
03 / Care / Interactive prototypeWorking prototype

Little Responder

Small moments.
A gentler ride.

An exploration of play during pediatric ambulance transport. Age-aware activities, drawing, original music, and quiet moments give the grown-up a simple place to start.

Ask about the prototype
The thinking behind it

The prototype includes seven age groupings and 35 activity variants, with sound off at the start and provider-controlled choices. An offline iPhone wrapper is built; device testing and supervised evaluation are still ahead.

In development. Child usability and clinical review remain outstanding.

Original illustrated garden artwork used in Little Responder’s quiet nature activity.
Artwork from the prototype

Still tinkering.

Smaller tools. Ongoing experiments.

EMS NavigationNative app / Field-test build

Always-on orientation for ambulance crews, with persistent destinations, road context, and a Watch companion. Routing and field behavior are still being refined.

RigCheckNative app / In development

Turning an ambulance equipment check into a structured, repeatable workflow: reusable item definitions, container layouts, checks, and PDF reporting.

Watch ComplicationsPersonal utility / Device build

Weather, time, and date at a glance. Small, purpose-built Apple Watch tools, refined around the space a watch face actually gives you.

A LITTLE ABOUT ME

Practical mind.
Restless curiosity.

I’m Daniel. I’m drawn to the moment something complicated starts to feel intuitive: a sound you can finally recognize, a screen that asks less of you, a game you understand with one tap.

That curiosity takes me from lung-sound learning tools to pediatric play and an orbital arcade game. I like making an idea tangible, trying it, and following the details that still don’t feel right.

Some of the work here is out in the world. Some is still on the workbench. All of it starts with the same question: could this feel better?

Daniel

GOOD THINGS START WITH A CONVERSATION

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curious about?

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